
Lightwave 3d work software#
The software can design tri-dimensional objects, add gravity and wind effects, simulate lighting effects (refraction, reflection, etc.) and configure motion paths. The advanced editing tools enable you to modify scenes, surfaces, images and graphs to create realistic customized graphics, models and amazing animations.Īmong the advantages of the program is its capacity to seamlessly integrate with similar software, allowing you to import and export objects from and to other modeling applications.

Providing Viewport Preview Renderer (VPR) functionality, LightWave 3D allows you to get an idea of the final look of your projects as you work. Just like other professional-level animation suites, its complexity makes the learning curve a bit steep for beginners, but that is a minor drawback compared to its complete set of features.
Lightwave 3d work professional#
Especially designed for professional artists, it comes bundled with advanced modeling and rendering tools. although I don't think I'm ready to "ditch all" in its favour.LightWave 3D has been used in the television industry for a long time and it is one of the big players on the 3D animation software market. The sheer hive of interest around that product by devs and users and the amazing, creative outcomes being achieved is impressive. I suppose some LW users have gravitated towards LXCAD, I've gone down a Rhino path.Īh yes, Blender. This is a unique and brilliant toolset, I absolutely love how Rhino has stretched my understanding regards how industrial and other designers view edge blending, and currently nothing available to LW does what Rhino can. but that's not to say I'm not future proofing, so Modo is definitely in view. However, the daily push of needing to get stuff done super fast still leaves me with LW as King, and like some others have commented, as long as it works and I can bend it to do what I want and render the results that I like, to that extent I'm not about to hang up the LW gloves. Got Modo just over a year ago, installed it, played around with the procedural modeling, love the Mesh Fusion capability. įor me it has come down to future proofing, and much as I love LW (been using it 20+ years), I've not actively recommended it to anyone for a while now. Good question, has probably crossed most LW user's minds. But I am going to snatch a few substance licences. I don't think In will go with 3D Coat this year. Some people swear by 3D coat for both hand and auto retopo. So I have a few seats to spread around for that option and of course our go-to tool for hand retopo. We tested it against Modo and for us it won out.Īlso for some things a few of my artists prefer it for modeling. It would work as a good companion to Modo and Houdini as well. And this is getting stronger with each release. So it is a strong alternative to Autodesk. There are artists in their 20s now who have been using it for a decade.Īnd currently in the unis you have more artists discovering it within the last few years. And even where they are not, kids are finding it.Īnd while it might be a running joke that the average Blender user is a preteen, guess what? They all grow up. If you are looking to hire new talent you will find that schools are starting to teach it. And my artists fluently jump between Maya and Blender on a daily basis. Luckily, dispite the rants of a very small percentage of users, artists take to Blender very quickly. No matter what format I have to deliver assets in I have unlimited seats to create them in. If you have a small studio Blender can not be a better recommendation.

So I will just mention that at 10 bucks a month or even cheaper yearly it may be a viable option for those that don't need Zbrush. But it just lit up a couple of months ago. For a number of years I have been on the Mudbox beta. So there is no need to include those choices.Īnd of course the same is true for painting.īut that said. Earlier depending on your needs.Īs for the other aspects of the process it is s given that artists already use some kind of app to aid in modeling if you are doing serious character work for example and incorporate a sculpt workflow.
Lightwave 3d work pro#
My opinion.īut after giving those two (Modo and Houdini) a go at the Indie level for a year or so I would then decide which one I need more for the pro version. I think Maxon needs to rethink things at little.

Side Effects I think finally dropped that. Personally I just think the C4D offerings are a bit overpriced and the concept of licencing levels I think is a bad idea. Since 2008 I have already decided to expand my software choices.īut if I was a LightWave artist now, looking to move sideways I think I would start with Modo Indie and Houdini Indie.īoth are in real strong development phases right now.
